UnitMap.cs
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///--------------------------------------------------------------------------
/// 文 件 名:UnitMap.cs
/// 功能描述:坐席图模块
///
/// 使用方法:
/// 画单个单元调用Unit.Draw()
/// 画所有单元调用Units.DrawAllUnits()
/// 然后将Units.Bitmap设置到控件背景图中
/// 控件.BackgroundImage = Bitmap;
///
/// 创建标识:杨斌 2010-07-12
/// 修改标志:杨斌 2010-08-04
/// 支持:字体自动缩放、大幅提升性能、自动布局、空ID的单元
/// 修改标志:杨斌 2011-02-21 增加姓名显示字段
/// 修改标志:杨斌 2012-10-12 大量键盘时(如6000)提高速度,解决内存泄露问题
///--------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections.Specialized;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Collections;
using System.Windows.Forms;
using SunVoteARSPPT;
namespace GeneralLib
{
/// <summary>
/// 坐席单元
/// </summary>
public class Unit
{
/// <summary>
/// 单元键名
/// </summary>
public string ID { get; set; }
/// <summary>
/// 基站标识
/// </summary>
public string BaseTag { get; set; }
/// <summary>
/// 单元X坐标
/// </summary>
public int X { get; set; }
/// <summary>
/// 单元Y坐标
/// </summary>
public int Y { get; set; }
///// <summary>
///// 单元宽度
///// </summary>
public int W { get; set; }
/// <summary>
/// 单元高度
/// </summary>
public int H { get; set; }
/// <summary>
/// 画图对象
/// </summary>
internal Graphics Graphics { get; set; }
/// <summary>
/// 单元画刷
/// </summary>
public Brush Brush { get; set; }
/// <summary>
/// ID字体颜色
/// </summary>
public Color IDColor { get; set; }
/// <summary>
/// Data字体颜色
/// </summary>
public Color DataColor { get; set; }
/// <summary>
/// 线框颜色
/// </summary>
private Color lineColor = Color.Red;
public Color LineColor
{
get { return lineColor; }
set
{
if (lineColor != value)
{
lineColor = value;
Draw(false);
}
}
}
private int lineBroad = 1;
public int LineBroad
{
get { return lineBroad; }
set
{
if (lineBroad != value)
{
lineBroad = value;
Draw(false);
}
}
}
/// <summary>
/// 按键数据
/// </summary>
public string Data { get; set; }
/// <summary>
/// 姓名
/// 创建:杨斌 2011-02-21
/// </summary>
public string Name { get; set; }
/// <summary>
/// 所属集合
/// </summary>
internal Units Units { get; set; }
/// <summary>
/// 构造函数
/// </summary>
public Unit()
{
this.IDColor = Color.White;//原来是Color.Yellow。按王艳要求改成白色。杨斌 2019-05-20
this.DataColor = Color.White;
}
/// <summary>
/// 在内存里画单元
/// 画完之后可一起调用Units.DrawAllUnits()画全部单元
/// </summary>
/// <param name="isRemoved">画的是否为移除的单元</param>
public virtual void Draw(bool isRemoved)
{
Rectangle rect = new Rectangle(this.X + 2, this.Y + 2, this.W - 4, this.H - 4);//杨斌 2012-10-15
Brush br;
Pen p;
Font fo;
Size sz;
//清除所画区域
p = new Pen(this.Units.BackColor, 1);
this.Graphics.DrawRectangle(p, rect);
if (isRemoved) return;//若单元移除则退出
//画形状
br = this.Brush;
p = new Pen(lineColor, lineBroad);
RoundRect(this.Graphics, p, br, rect, 3);
////画ID
//fo = new Font("Arial", 15, FontStyle.Bold);
//br = new SolidBrush(this.IDColor);
//sz = new Size(rect.Width, rect.Height / 2);//文本区域大小
//fo = new Font(fo.Name, AutoFontSize(this.ID, fo, sz, 50, 1), FontStyle.Bold);
//Rectangle rID = new Rectangle(rect.X, rect.Y, sz.Width, sz.Height);
//this.Graphics.DrawString(this.ID, fo, br, rID);
string fontShow = "9999 ";//杨斌 2013-04-17
//画ID+姓名 杨斌 2013-04-19
fo = new Font("Arial", 15, FontStyle.Regular);//杨斌 2015-09-17
br = new SolidBrush(this.IDColor);
string nameShow = "";
if (this.Units.IsShowData)//杨斌 2012-10-15
sz = new Size(rect.Width, rect.Height / 2);//文本区域大小
else
sz = new Size(rect.Width, ConvertOper.Convert((rect.Height * 0.9).ToString()).ToInt);//文本区域大小
if ((this.Name != null) && (this.Name.Length > 0))//画ID+姓名
{
bool mutiLine = false;//杨斌 2015-05-22
if (this.Units.DrawID)//杨斌 2014-06-11
{
nameShow = this.ID + " " + this.Name;
nameShow = this.ID + "\r\n" + this.Name;//杨斌 2015-01-14
mutiLine = true;//杨斌 2015-05-22
}
else
nameShow = this.Name;
if (mutiLine || (PublicFunction.StrLenByte(nameShow) > PublicFunction.StrLenByte(fontShow)))
fontShow = nameShow;
}
else//画ID
{
nameShow = this.ID;
if (PublicFunction.StrLenByte(nameShow) > PublicFunction.StrLenByte(fontShow))
fontShow = nameShow;
}
fo = new Font(fo.Name, AutoFontSize(fontShow, fo, sz, 50, 1), FontStyle.Regular);//杨斌 2015-09-17
Rectangle rID = new Rectangle(rect.X, rect.Y, sz.Width, sz.Height);
//计算实际文本尺寸,使文本区域居中对齐
if (this.Units.IsCenterName)
{
SizeF szFName = this.Graphics.MeasureString(nameShow, fo);
if (this.Units.IsShowData)
rID = new Rectangle(rect.X + (rect.Width - (int)szFName.Width) / 2, rect.Y + rect.Height - (sz.Height + (int)szFName.Height), sz.Width, sz.Height);
else
rID = new Rectangle(rect.X + (rect.Width - (int)szFName.Width) / 2, rect.Y + rect.Height - (sz.Height + (int)szFName.Height) / 2, sz.Width, sz.Height);
}
this.Graphics.DrawString(nameShow, fo, br, rID);
//画Data
if (this.Units.IsShowData)
{
fo = new Font("Arial", 10);
br = new SolidBrush(this.DataColor);
sz = new Size(rect.Width, rect.Height / 2);//文本区域大小
//杨斌 2015-01-15
string showData = this.Data;
//杨斌 2017-05-03
if (this.Units.DicShowDataShow.ContainsKey(this.Data))
showData = this.Units.DicShowDataShow[this.Data];
float msz = AutoFontSize(showData, fo, sz, 50, 1);
if (msz < 12)
{
int lenB = PublicFunction.StrLenByte(showData);
int maxLen = (lenB + 1) / 2;//(int)(rect.Width / msz * 1.3);
if (lenB > 80)
maxLen = (lenB + 2) / 3;
if (maxLen < 20) maxLen = 20;
if (lenB > maxLen)//换行
{
string addData = "";
string newData = "";
int nowLen = maxLen;
for (int i = 0; i < showData.Length; i++)
{
char chr = showData[i];
addData += chr;
newData += chr;
if (PublicFunction.StrLenByte(addData) >= nowLen)
{
newData += "\r\n";
nowLen += maxLen;
}
}
showData = newData;
}
}
fo = new Font(fo.Name, AutoFontSize(showData, fo, sz, 50, 1));
//计算实际文本尺寸,使文本区域右下角对齐
SizeF szF = this.Graphics.MeasureString(showData, fo);
Rectangle rData = new Rectangle(rect.X + rect.Width - (int)szF.Width, rect.Y + rect.Height - (sz.Height + (int)szF.Height) / 2, sz.Width, sz.Height);
this.Graphics.DrawString(showData, fo, br, rData);
}
}
/// <summary>
/// 在画图对象里画单元
/// </summary>
/// <param name="gc">画图对象</param>
/// <param name="isRemoved">画的是否为移除的单元</param>
public virtual void Draw(Graphics gc, bool isRemoved)
{
this.Draw(isRemoved);
Bitmap bm = this.Units.Bitmap.Clone(new Rectangle(this.X, this.Y, this.W, this.H), System.Drawing.Imaging.PixelFormat.DontCare);
gc.DrawImage(bm, this.X, this.Y, this.W, this.H);
}
/// <summary>
/// 说明:画文本
/// </summary>
/// <param name="text"></param>
/// <param name="fo"></param>
/// <param name="br"></param>
/// <param name="rect"></param>
/// <param name="alignX"></param>
/// <param name="alignY"></param>
private void DrawText(string text, Font fo, Brush br, Rectangle rect, int alignX, int alignY)
{
//暂不封装
this.Graphics.DrawString(text, fo, br, rect);
}
/// <summary>
/// 自动获取字体大小
/// </summary>
/// <param name="str">字符串</param>
/// <param name="fo">字体</param>
/// <param name="sz">区域大小</param>
/// <param name="sizeMax">最大字体尺寸</param>
/// <param name="sizeMin">最小字体尺寸</param>
/// <returns>字体尺寸</returns>
private float AutoFontSize(string str, Font fo, Size sz, float sizeMax, float sizeMin)
{
Font foTest;
SizeF szTest;
float aSizeMax;
float aSize = 12;
foTest = new Font(fo.Name, 30, fo.Style, fo.Unit, fo.GdiCharSet, fo.GdiVerticalFont);
//杨斌 2015-01-14
if (str == null) str = "";
if (str.Length < 1) str = "A";
//string bigS = "ABC";
//string[] ary = str.Split(new string[] { "\r\n" }, StringSplitOptions.None);
//if (ary.Length > 1)
//{
// string[] aryBig = new string[ary.Length];
// for (int i = 0; i < aryBig.Length; i++)
// aryBig[i] = "ABC";
// bigS = string.Join("\r\n", aryBig);
//}
//szTest = this.Graphics.MeasureString(bigS, foTest);
//if (szTest.Height <= 0) return sizeMin;//避免除数为0错误
//if (sz.Height <= 0) return sizeMin;//避免除数为0错误
//if (szTest.Width / szTest.Height > sz.Width / sz.Height)
//{
// aSizeMax = foTest.Size * sz.Width / szTest.Width;
//}
//else
//{
// aSizeMax = foTest.Size * sz.Height / szTest.Height;
//}
//if (sizeMax > aSizeMax) sizeMax = aSizeMax;
szTest = this.Graphics.MeasureString(str, foTest);
////杨斌 2015-01-14
//for (int i = 1; i < ary.Length; i++)
//{
// SizeF szL = this.Graphics.MeasureString(ary[i], foTest);
// if ((szL.Width > szTest.Width) || (szL.Height > szTest.Height))
// szTest = szL;
//}
if (szTest.Width / szTest.Height > (float)sz.Width / sz.Height)
{
aSize = foTest.Size * sz.Width / szTest.Width;
}
else
{
aSize = foTest.Size * sz.Height / szTest.Height;
}
if (aSize > sizeMax) aSize = sizeMax;
if (aSize < sizeMin) aSize = sizeMin;
return aSize;
}
/// <summary>
/// 创建圆角矩形路径
/// </summary>
/// <param name="rect">方形区域</param>
/// <param name="cornerRadius">圆角半径</param>
/// <returns></returns>
internal static GraphicsPath CreateRoundedRectanglePath(Rectangle rect, int cornerRadius)
{
GraphicsPath roundedRect = new GraphicsPath();
roundedRect.AddArc(rect.X, rect.Y, cornerRadius * 2, cornerRadius * 2, 180, 90);
roundedRect.AddLine(rect.X + cornerRadius, rect.Y, rect.Right - cornerRadius * 2, rect.Y);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y, cornerRadius * 2, cornerRadius * 2, 270, 90);
roundedRect.AddLine(rect.Right, rect.Y + cornerRadius * 2, rect.Right, rect.Y + rect.Height - cornerRadius * 2);
roundedRect.AddArc(rect.X + rect.Width - cornerRadius * 2, rect.Y + rect.Height - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 0, 90);
roundedRect.AddLine(rect.Right - cornerRadius * 2, rect.Bottom, rect.X + cornerRadius * 2, rect.Bottom);
roundedRect.AddArc(rect.X, rect.Bottom - cornerRadius * 2, cornerRadius * 2, cornerRadius * 2, 90, 90);
roundedRect.AddLine(rect.X, rect.Bottom - cornerRadius * 2, rect.X, rect.Y + cornerRadius * 2);
roundedRect.CloseFigure();
return roundedRect;
}
/// <summary>
/// 画圆角矩形
/// </summary>
/// <param name="g">绘图对象</param>
/// <param name="pen">画笔</param>
/// <param name="brush">刷子</param>
/// <param name="rect">矩形区域</param>
/// <param name="cornerRadius">圆角半径</param>
public static void RoundRect(Graphics g, Pen pen, Brush brush, Rectangle rect, int cornerRadius)
{
using (GraphicsPath path = CreateRoundedRectanglePath(rect, cornerRadius))
{
g.FillPath(brush, path);
g.DrawPath(pen, path);
}
}
}
/// <summary>
/// 坐席图,坐席单位的集合
/// </summary>
public class Units
{
/// <summary>
/// 保存图形的位图,控件画图方法如下:
/// 控件.CreateGraphics().DrawImage(Bitmap, 0, 0);
/// 控件.BackgroundImage = Bitmap;
/// </summary>
public Bitmap Bitmap { get; private set; }
/// <summary>
/// 构造函数
/// </summary>
/// <param name="width">画图区域宽度</param>
/// <param name="height">画图区域高度</param>
public Units(int width, int height)
{
this.Bitmap = new Bitmap(width, height);
this.Graphics = Graphics.FromImage(Bitmap);
this.BackColor = Color.Black;//杨斌 2010-12-17
}
/// <summary>
/// 是否显示数据
/// </summary>
public bool IsShowData { get; set; }
/// <summary>
/// 是否居中显示姓名
/// 杨斌 2015-05-20
/// </summary>
public bool IsCenterName { get; set; }
/// <summary>
/// 数据的显示值。杨斌 2017-05-03
/// </summary>
public Dictionary<string, string> DicShowDataShow = new Dictionary<string, string>();
/// <summary>
/// 是否画ID
/// 杨斌 2014-06-11
/// </summary>
public bool DrawID = true;
/// <summary>
/// 有键码的单元集合
/// </summary>
private OrderedDictionary colUnits = new OrderedDictionary();
/// <summary>
/// 无键码的单元集合
/// </summary>
private ArrayList colUnitsNoID = new ArrayList();
/// <summary>
/// 画图对象
/// </summary>
private Graphics Graphics { get; set; }
/// <summary>
/// 背景色
/// </summary>
public Color BackColor { get; set; }
/// <summary>
/// 按值,姓名排序。杨斌 2015-05-20
/// </summary>
/// <returns></returns>
public bool SortByValue()
{
if (colUnits.Count < 1) return false;
bool sortOK = false;//是否排序成功
try
{
//将ID集合复制到数组
Dictionary<string, string> dicNameKey = new Dictionary<string, string>();
//foreach (var v in colUnits)
foreach (DictionaryEntry de in colUnits)
{
string sKey = de.Key.ToString();
string sID = this[sKey].ID;
string sName = this[sKey].Name;
string sData = this[sKey].Data;
if (string.IsNullOrEmpty(sData))
sData = "Z";
if (this.DrawID)
dicNameKey.Add(sKey, sData + "_" + sID.PadLeft(12, '0') + "_" + sName);
else
dicNameKey.Add(sKey, sData + "_" + sName);
}
dicNameKey = dicNameKey.OrderBy(o => o.Value).ToDictionary(k => k.Key, v => v.Value);
//重组Unit集合为有序的
OrderedDictionary colUnitsTemp = new OrderedDictionary();
foreach (var v in dicNameKey)
{
string key = v.Key;
colUnitsTemp.Add(key, colUnits[key]);
}
colUnits = colUnitsTemp;
sortOK = true;
}
catch (Exception ex)
{
throw ex;
}
return sortOK;
}
/// <summary>
/// 按键进行排序
/// </summary>
public bool Sort()
{
if (colUnits.Count < 1) return false;
bool sortOK = false;//是否排序成功
try
{
//将ID集合复制到数组
object[] aryKeySort = new object[colUnits.Count];
int index = 0;
foreach (DictionaryEntry de in colUnits)
{
int intID = 0;
//杨斌 2017-09-13
if (int.TryParse(de.Key.ToString(), out intID))
{
if (intID.ToString().Length == (de.Key + "").Length)
aryKeySort[index] = intID;
else//有可能前面有0,转换时去掉了0;杨斌 2017-09-13
aryKeySort[index] = de.Key;
}
else
{
aryKeySort[index] = de.Key;
}
index++;
}
//将ID数组排序
//杨斌 2013-03-28
try
{
Array.Sort(aryKeySort);
}
catch
{
}
//重组Unit集合为有序的
OrderedDictionary colUnitsTemp = new OrderedDictionary();
for (int i = 0; i < aryKeySort.Length; i++)
{
string key = aryKeySort[i].ToString();
colUnitsTemp.Add(key, colUnits[key]);
}
colUnits = colUnitsTemp;
sortOK = true;
}
catch (Exception ex)
{
throw ex;
}
return sortOK;
}
/// <summary>
/// 返回单元个数
/// </summary>
public int Count
{
get
{
return colUnits.Count + colUnitsNoID.Count;
}
}
/// <summary>
/// 返回有ID的单元个数
/// </summary>
public int CountHaveID
{
get
{
return colUnits.Count;
}
}
/// <summary>
/// 返回没有ID的单元个数
/// </summary>
public int CountNoID
{
get
{
return colUnitsNoID.Count;
}
}
/// <summary>
/// 从键获取单元对象
/// </summary>
public Unit this[string key]
{
get
{
if (key.Length > 0)//有ID
{
if (colUnits.Contains(key))
return (Unit)colUnits[key];
else
return null;
}
else//没有ID
{
if (colUnitsNoID.Count > 0)
return (Unit)colUnitsNoID[0];
else
return null;
}
}
private set
{
if (colUnits.Contains(key))
colUnits[key] = value;
}
}
/// <summary>
/// 从索引获取单元对象
/// </summary>
public Unit this[int index]
{
get
{
if (index < colUnits.Count)
{
return (Unit)colUnits[index];
}
else
{
if (colUnitsNoID.Count > 0)//杨斌 2015-01-14
return (Unit)colUnitsNoID[index - colUnits.Count];
else
return null;
}
}
private set
{
if (index < colUnits.Count)
{
colUnits[index] = value;
}
else
{
colUnitsNoID[index - colUnits.Count] = value;
}
}
}
/// <summary>
/// 从索引获取没有ID的单元对象
/// </summary>
public Unit GetUnitNoID(int index)
{
return (Unit)colUnitsNoID[index];
}
/// <summary>
/// 添加单元
/// </summary>
/// <param name="item">单元对象</param>
public bool Add(Unit unit)
{
if ((unit.ID != null) && (unit.ID.Length > 0))//ID不为空
{
if (colUnits.Contains(unit.ID))
{
return false;
}
else
{
unit.Units = this;
unit.Graphics = this.Graphics;
colUnits.Add(unit.ID, unit);
return true;
}
}
else//ID为空
{
unit.Units = this;
unit.Graphics = this.Graphics;
colUnitsNoID.Add(unit);
return true;
}
}
/// <summary>
/// 按键移除单元
/// </summary>
/// <param name="key">单元键值</param>
public void Remove(string key)
{
if (colUnits.Contains(key))
{
colUnits.Remove(key);
}
}
/// <summary>
/// 按索引移除单元
/// </summary>
/// <param name="key">单元索引</param>
public void RemoveAt(int index)
{
if (index >= 0 && index < colUnits.Count)
{
colUnits.RemoveAt(index);
}
else
{
int indexNoID = index - colUnits.Count;
if (indexNoID >= 0 && indexNoID < colUnitsNoID.Count)
{
colUnitsNoID.RemoveAt(indexNoID);
}
}
}
/// <summary>
/// 功能:移除所有单元
/// </summary>
public void Clear()
{
this.Graphics.Clear(this.BackColor);
colUnits.Clear();
colUnitsNoID.Clear();
}
/// <summary>
/// 是否存在键
/// </summary>
/// <param name="key">单元键值</param>
/// <returns>是否找到</returns>
public bool Contains(string key)
{
return colUnits.Contains(key);
}
/// <summary>
/// 初始化坐席图单元布局
/// </summary>
/// <param name="colCount">单元列数</param>
/// <param name="width">画图区域宽度</param>
/// <param name="height">画图区域高度</param>
/// <param name="colCount">单元行数,0自动</param>
public void InitUnitsLayout(int colCount, int width, int height, int rowCount = 0)
{
try
{
int cols;
int rows;
double uW;
double uH;
double uWB;
double uHB;
int colIndex;
int rowIndex;
GC.Collect();//杨斌 2012-10-11
if (this.Count < 1) return;//单元个数为0时退出
if ((width < 1) || (height < 1)) return;//宽度高度不能<1
////杨斌 2011-10-21 解决内存泄露严重导致后面出错弹框问题
//if (this.Bitmap != null)
//{
// //this.Bitmap.Dispose();//ToDo:可能导致严重问题,即正在按键时,按K打开坐席图,报错,显示图像为打叉的红框
// this.Bitmap = null;
//}
//if (this.Graphics != null)
//{
// //this.Graphics.Dispose();
// this.Graphics = null;
//}
this.Bitmap = new Bitmap(width, height);
this.Graphics = Graphics.FromImage(this.Bitmap);
for (int i = 0; i < this.Count; i++)
{
this[i].Graphics = this.Graphics;
}
if (this.Count < colCount)
cols = this.Count;
else
cols = colCount;
rows = this.Count / cols;
if (this.Count % cols != 0) rows++;
uW = Convert.ToDouble(width) / (cols + 2);
uH = Convert.ToDouble(height) / (rows + 2);
//当单元格个数较多时减小边框,更充分的利用空间 肖翔建议 杨斌 2011-02-25
if (this.Count > 0)
{
//uWB = uW / 3;
//uHB = uH / 2;
uWB = 10;//杨斌 2017-02-21
uHB = 10;//杨斌 2017-02-21
uW = (Convert.ToDouble(width) - uWB * 2) / cols;
uH = (Convert.ToDouble(height) - uHB * 2) / rows;
}
else
{
uWB = uW;
uHB = uH;
}
colIndex = 1;
rowIndex = 1;
for (int i = 0; i < this.Count; i++)
{
if (colIndex > cols)
{
colIndex = 1;
rowIndex++;
}
this[i].X = Convert.ToInt32(colIndex * uW) + Convert.ToInt32(uWB - uW);
this[i].Y = Convert.ToInt32(rowIndex * uH) + Convert.ToInt32(uHB - uH);
this[i].W = Convert.ToInt32(uW);
this[i].H = Convert.ToInt32(uH);
colIndex++;
}
}
catch (Exception ex)
{
SystemLog.WriterLog(ex, false);
}
}
/// <summary>
/// 自动初始化坐席图单元布局
/// </summary>
/// <param name="unitCountClient">可显示的单元个数</param>
/// <param name="widthClient">可显示的区域宽度</param>
/// <param name="heightClient">可显示的区域高度</param>
/// <returns>坐席图总高度</returns>
public void InitUnitsLayoutAtuo(int unitCountClient, int widthClient, int heightClient, PictureBox controlClient, double hPer = 0)
{
try
{
int hShow = heightClient - 3;
//MessageBox.Show("hShow = " + hShow.ToString());
int h = (int)(hShow * this.Count / unitCountClient);
if (h < hShow) h = hShow;
//MessageBox.Show("h = " + h.ToString());
controlClient.Height = h;
widthClient = controlClient.ClientSize.Width;//重新获取可视区宽度
int cols = (int)Math.Sqrt(this.Count * widthClient / h * 0.8);
//杨斌 2015-09-17
if (hPer > 0)
{
cols = (int)Math.Sqrt(this.Count * widthClient / h * hPer);
}
else
{
if (this.IsShowData)
cols = (int)Math.Sqrt(this.Count * widthClient / h * 0.8);
else
cols = (int)Math.Sqrt(this.Count * widthClient / h * 0.65);
}
cols = cols / 5 * 5;//列数取整数倍
if (cols < 5) cols = 5;
if (MaxColCount > 0)
{
if (cols > MaxColCount) cols = MaxColCount;
}
this.InitUnitsLayout(cols, widthClient, h);
}
catch (Exception ex)
{
SystemLog.WriterLog(ex, false);
}
}
public int MaxColCount { get; set; }
/// <summary>
/// 自动初始化坐席图单元布局
/// </summary>
/// <param name="widthClient">可显示的区域宽度</param>
/// <param name="heightClient">可显示的区域高度</param>
/// <returns>坐席图总高度</returns>
public void InitUnitsLayoutAtuo(int widthClient, int heightClient, PictureBox controlClient)
{
int count = widthClient * heightClient / 5000;//自动根据面积计算个数 杨斌 2010-01-06
if (count < 5) count = 5;
InitUnitsLayoutAtuo(count, widthClient, heightClient, controlClient);
}
/// <summary>
/// 重画所有单元
/// </summary>
/// <param name="gc">画图对象</param>
public void DrawAllUnits(Graphics gc)
{
try
{
GC.Collect();//杨斌 2012-10-11
this.Graphics.Clear(this.BackColor);
for (int i = 0; i < this.Count; i++)
{
this[i].Draw(false);
}
gc.DrawImage(this.Bitmap, 0, 0);
}
catch (Exception ex)
{
//SystemLog.WriterLog(ex);
}
}
/// <summary>
/// 重画可见单元
/// 创建:杨斌 2012-10-11
/// </summary>
/// <param name="gc">画图对象</param>
public void DrawVisibleUnits(PictureBox controlMap, Control controlContainer)
{
try
{
GC.Collect();
this.Graphics.Clear(this.BackColor);
for (int i = 0; i < this.Count; i++)
{
int nY = this[i].Y + controlMap.Top;
if (!((this[i].X > controlContainer.ClientSize.Width) || (this[i].X < -this[i].W) || (nY > controlContainer.ClientSize.Height) || (nY < -this[i].H)))
this[i].Draw(false);
}
}
catch (Exception ex)
{
SystemLog.WriterLog(ex, false);
}
}
}
}